FastenUp
Search Results for

    Show / Hide Table of Contents

    Namespace FastenUp.Runtime.Bindables

    Classes

    BaseBindable<T>

    Base class for the bindable.

    BaseBindableAction<T>

    Base class for bindable actions that provides the ability to invoke the in the bind Unity components.

    BaseBindableEvent<T>

    Base class for bindable events that provides the ability to subscribe to the event in the bind Unity components.

    Bindable<T>

    Bindable that provides the ability to bind values in the Unity components.

    BindableAction

    Bindable action that provides the ability to invoke the in the bind Unity components.

    BindableAction<T>

    Bindable action that provides the ability to invoke the in the bind Unity components.

    BindableCollection<T>

    Represents a collection of objects that can be individually bound to a .

    BindableEvent

    Bindable event that provides the ability to subscribe to the events without any arguments in the bind Unity components.

    BindableEvent<T>

    Bindable event that provides the ability to subscribe to the events with one argument in the bind Unity components.

    BindableRef<T>

    Bindable reference is used to bind the reference of the specific type to the mediator. It can be used, for example, to bind the reference of one mediator to another mediator.

    BindableSetup<T>

    Used to setup the binder during runtime.

    Interfaces

    IBindable

    Main interface for all bindables.

    IBindable<T>

    Used to bind IBinder<T>s to a .

    IBindableAction<T>

    Implementations of this interface can be bound to s. It provides ability to invoke the in the bind Unity components.

    IBindableCollection<T>

    Represents a collection of objects that can be individually bound to a .

    IBindableEvent<T>

    Used to bind s to a .

    IBindableRef<T>

    Implementation of this interface provides the ability to bind object references to a IMediator.

    In This Article
    Back to top Generated by DocFX