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    Class Bindable<T>

    Bindable that provides the ability to bind values in the Unity components.

    Inheritance
    Object
    BaseBindable<T>
    Bindable<T>
    Implements
    IBindable<T>
    IBindable
    Inherited Members
    BaseBindable<T>.UpdateBinders(T, IBinder<T>)
    BaseBindable<T>.SetValueSilently(T)
    Namespace: FastenUp.Runtime.Bindables
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class Bindable<T> : BaseBindable<T>, IBindable<T>, IBindable
    Type Parameters
    Name Description
    T

    Type of the value

    Constructors

    Bindable(T)

    Declaration
    public Bindable(T value = null)
    Parameters
    Type Name Description
    T value

    Properties

    Value

    The value that will be bind to the Unity components.

    Declaration
    public override T Value { get; set; }
    Property Value
    Type Description
    T
    Overrides
    FastenUp.Runtime.Bindables.BaseBindable<T>.Value

    Methods

    PostBind(IBinder<T>)

    Declaration
    protected override void PostBind(IBinder<T> binder)
    Parameters
    Type Name Description
    IBinder<T> binder
    Overrides
    FastenUp.Runtime.Bindables.BaseBindable<T>.PostBind(FastenUp.Runtime.Binders.IBinder<T>)

    PostUnbind(IBinder<T>)

    Declaration
    protected override void PostUnbind(IBinder<T> binder)
    Parameters
    Type Name Description
    IBinder<T> binder
    Overrides
    FastenUp.Runtime.Bindables.BaseBindable<T>.PostUnbind(FastenUp.Runtime.Binders.IBinder<T>)

    Events

    OnValueChanged

    The event that will be invoked when the value is changed.

    Declaration
    public event Action<T> OnValueChanged
    Event Type
    Type Description
    Action<T>

    Implements

    IBindable<T>
    IBindable
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