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    Class BindableEvent<T>

    Bindable event that provides the ability to subscribe to the events with one argument in the bind Unity components.

    Inheritance
    Object
    BaseBindableEvent<UnityAction<T>>
    BindableEvent<T>
    Implements
    IBindableEvent<UnityAction<T>>
    IBindable
    IDisposable
    Inherited Members
    BaseBindableEvent<UnityAction<T>>.HasListeners(UnityAction<T>)
    BaseBindableEvent<UnityAction<T>>.AddListener(UnityAction<T>)
    BaseBindableEvent<UnityAction<T>>.RemoveListener(UnityAction<T>)
    BaseBindableEvent<UnityAction<T>>.Dispose()
    Namespace: FastenUp.Runtime.Bindables
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class BindableEvent<T> : BaseBindableEvent<UnityAction<T>>, IBindableEvent<UnityAction<T>>, IBindable
    Type Parameters
    Name Description
    T

    Type of the argument of the

    Implements

    IBindableEvent<T>
    IBindable
    IDisposable
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