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    Class VisibilityBinder

    The two-way IBinder that controls visibility of UI components.

    Inheritance
    Object
    BaseBinder
    VisibilityBinder
    Implements
    IValueReceiver<Boolean>
    IValueProvider<Boolean>
    IBinder<Boolean>
    IBinder
    IHierarchyCache
    Inherited Members
    BaseBinder.Name
    BaseBinder.OnBinderChanged
    BaseBinder.IncludeOwnGameObjectInFind
    BaseBinder.InvokeOnBinderChanged()
    BaseBinder.OnEnable()
    BaseBinder.OnDisable()
    Namespace: FastenUp.Runtime.Binders.Behaviours
    Assembly: cs.temp.dll.dll
    Syntax
    public sealed class VisibilityBinder : BaseBinder, IValueReceiver<bool>, IValueProvider<bool>, IBinder<bool>, IBinder, IHierarchyCache

    Methods

    GetValue()

    Gets the value from the binder.

    Declaration
    public bool GetValue()
    Returns
    Type Description
    Boolean

    The value that was provided by the binder.

    RebuildCache()

    Rebuilds hierarchy cache. MUST be called after hierarchy was changed.

    Declaration
    public void RebuildCache()

    SetValue(Boolean)

    Sets the value to the binder.

    Declaration
    public void SetValue(bool value)
    Parameters
    Type Name Description
    Boolean value

    Implements

    IValueReceiver<T>
    IValueProvider<T>
    IBinder<T>
    IBinder
    IHierarchyCache
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