About Me
Hi there! 👋 My name is Andrew and I’m a software engineer with a huge passion for game development. I prefer to work with Unity and C#, especially with the new DOTS framework, but I’m always open to learning new technologies. I have over 14 years of experience in the game development industry, working on various projects from PC and mobile to social and browser-based games.
Currently, I am working on a turn-based strategy called “Rebecca’s Flight” as a lead software developer at the “The End of Time Studio”.
Here are a few of my skills:- Unity
- C#
- OOP
- ECS
- Git
- DOTS
Experience
I am currently working as a lead software developer at “The End of Time Studio” in Kyiv, Ukraine. We are developing a game called “Rebecca’s Flight” which is a turn-based strategy game set in a space opera universe.
- Developing the game’s core mechanics.
- Implementing the game’s AI.
- Working with the game’s artists to implement their assets.
I worked as a software developer at “Playtagon” in Kyiv, Ukraine. Developed a mobile game called “Hero Rage” which is a fast-paced multiplayer action game, for iOS and Android.
My responsibilities included:
- Developed the system of character skinning.
- Development and implementation of the audio engine.
- Implementation of various analytical services and the collection of statistical data for them: FuseBoxx, DeltaDNA, Adjust, Flury, etc.
- Integration of new UI elements and animations.