About Me

Hi there! 👋 My name is Andrew and I’m a software engineer with a huge passion for game development. I prefer to work with Unity and C#, especially with the new DOTS framework, but I’m always open to learning new technologies. I have over 14 years of experience in the game development industry, working on various projects from PC and mobile to social and browser-based games.

Currently, I am working on a turn-based strategy called “Rebecca’s Flight” as a lead software developer at the “The End of Time Studio”.

Here are a few of my skills:
  • Unity
  • C#
  • OOP
  • ECS
  • Git
  • DOTS

Experience

Lead Software Developer - TEOTS
Feb 2018 - Present

I am currently working as a lead software developer at “The End of Time Studio” in Kyiv, Ukraine. We are developing a game called “Rebecca’s Flight” which is a turn-based strategy game set in a space opera universe.

  • Developing the game’s core mechanics.
  • Implementing the game’s AI.
  • Working with the game’s artists to implement their assets.
Software Developer - Playtagon
May 2016 - Jun 2017

I worked as a software developer at “Playtagon” in Kyiv, Ukraine. Developed a mobile game called “Hero Rage” which is a fast-paced multiplayer action game, for iOS and Android.

My responsibilities included:

  • Developed the system of character skinning.
  • Development and implementation of the audio engine.
  • Implementation of various analytical services and the collection of statistical data for them: FuseBoxx, DeltaDNA, Adjust, Flury, etc.
  • Integration of new UI elements and animations.
Software Developer - Win Interactive
Jun 2010 - May 2014
Designed and developed heavily loaded mobile games for iOS, Android and social networks. Using AIR, Starling and Feathers. Developed social games for Facebook platform.
Junior Software Developer - NAGLO Entertainment
Nov 2008 - Aug 2009
Developed flash client for MMORPG game “Apocalypse 2056”. Developed 2.5D engine that draws animations using PixelBlender and allows changing skins of characters without the need for reloading a large graphics resources. Created a framework for downloading graphics resources using Flash Player local cache mechanism.

Games

Rebecca's Flight
Unity C# ECS DOTS
Rebecca's Flight
The turn-based strategy game set in a space opera universe.
Heroes Rage
Unity C# Photon
Heroes Rage
The fast-paced 3v3 multiplayer action game for iOS and Android.
Bubbly Tap
Unity C# DOTS
Bubbly Tap
The hyper-casual logic puzzle game for Android.
Loony Quack
Flash ActionScript AIR
Loony Quack
The hyper-casual arcade game for Android.
Slot Craze
Flash ActionScript AIR
Slot Craze
The social casino game for mobile and Facebook.
Apocalypse 2056
Flash ActionScript PixelBlender
Apocalypse 2056
The browser-based MMORPG game with 2.5D visuals.